AI Insights · Timothy · July 2023
Top 5 Entertainment Mascot Games in Austria Q2 2023 Performance
Discover the performance trends for the top 5 entertainment mascot games in Austria during Q2 2023, including downloads, revenue, and active users.
In the second quarter of 2023, the top 5 entertainment mascot games on a unified platform in Austria showcased varying trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance:
Angry Birds Dream Blast from Rovio Entertainment Oyj experienced fluctuations in weekly revenue, which peaked at around $10.5K in early May and saw a low of approximately $6.4K by mid-June. Weekly downloads for the game varied significantly, starting at nearly 1K in late March and dropping to around 520 by the end of June. The number of active users displayed a slight decline overall, starting from 8.2K in late March and ending at 8.2K by the end of June, with a peak of 10.3K in late May.
Disney Emoji Blitz Game by Jam City, Inc. showed a mixed performance with weekly revenue peaking at $1.3K in late March and fluctuating to a low of $434 in early June. Weekly downloads saw an increase towards the end of the quarter, rising from 118 in late March to 284 by the end of June. Active users for the game remained relatively stable, starting at 575 in late March and ending at 698 by the end of June, with a peak of 728 in mid-June.
Angry Birds POP!, also from Rovio Entertainment Oyj, showed a steady decline in weekly revenue, starting at $496 in late March and decreasing to $306 by the end of June. The game had minimal downloads, with only a few recorded towards the end of the quarter.
Angry Birds Blast, another title from Rovio Entertainment Oyj, had a similar revenue trend, with weekly revenue peaking at $501 in early May and ending at $305 by the end of June. The game had negligible downloads throughout the quarter.
Sonic Forces PvP Racing Battle from SEGA saw consistent weekly revenue, starting at $360 in late March and maintaining similar levels, with a slight peak at $405 in mid-June. Weekly downloads were relatively stable, beginning at 392 in late March and ending at 400 by the end of June, with a notable peak of 539 in early June. Active users for the game remained steady, starting at 5.2K in late March and ending at 4.3K by the end of June, with a peak of 5.3K in mid-April.
For more detailed insights and comprehensive data on these games, visit Sensor Tower.